{
  "interpretation": "Illustrative utility scores; no probability forecast.",
  "timing": "I/S publicly chosen; human simultaneous actions; credible AI response.",
  "cases": {
    "indifference": {
      "parameters": {
        "loss": 1,
        "guard_cost": 3.0,
        "intervention_cost": 2.0,
        "autonomy_cost": 1.0,
        "failed_attempt_payoff": -2.0,
        "peace_payoff": 5.0,
        "unilateral_gain": 8.0,
        "victim_payoff": 0.0,
        "mutual_conflict_payoff": 1.0
      },
      "equilibria": [
        {
          "regime": "I",
          "on_path_actions": [
            "W",
            "W"
          ],
          "human_strategy_1": [
            "W",
            "W"
          ],
          "human_strategy_2": [
            "W",
            "W"
          ],
          "ai_reactions": [
            false,
            false,
            false
          ],
          "payoffs": [
            1.0,
            1.0,
            -1.0
          ],
          "ai_withdraw_payoff": -1.0,
          "ai_guard_payoff": -4.0,
          "max_ai_gain_from_switching_regime": -3.0
        }
      ],
      "unilateral_gains": [
        [
          0.0,
          0.0,
          0.0
        ]
      ]
    },
    "limited_guardianship": {
      "parameters": {
        "loss": 10,
        "guard_cost": 3.0,
        "intervention_cost": 2.0,
        "autonomy_cost": 1.0,
        "failed_attempt_payoff": -2.0,
        "peace_payoff": 5.0,
        "unilateral_gain": 8.0,
        "victim_payoff": 0.0,
        "mutual_conflict_payoff": 1.0
      },
      "equilibria": [
        {
          "regime": "S",
          "on_path_actions": [
            "P",
            "P"
          ],
          "human_strategy_1": [
            "W",
            "P"
          ],
          "human_strategy_2": [
            "W",
            "P"
          ],
          "ai_reactions": [
            true,
            true,
            true
          ],
          "payoffs": [
            4.0,
            4.0,
            -3.0
          ],
          "ai_withdraw_payoff": -10.0,
          "ai_guard_payoff": -3.0,
          "max_ai_gain_from_switching_regime": -7.0
        }
      ],
      "unilateral_gains": [
        [
          0.0,
          0.0,
          0.0
        ]
      ]
    },
    "guard_too_expensive": {
      "parameters": {
        "loss": 10,
        "guard_cost": 12,
        "intervention_cost": 2.0,
        "autonomy_cost": 1.0,
        "failed_attempt_payoff": -2.0,
        "peace_payoff": 5.0,
        "unilateral_gain": 8.0,
        "victim_payoff": 0.0,
        "mutual_conflict_payoff": 1.0
      },
      "equilibria": [
        {
          "regime": "I",
          "on_path_actions": [
            "W",
            "W"
          ],
          "human_strategy_1": [
            "W",
            "P"
          ],
          "human_strategy_2": [
            "W",
            "P"
          ],
          "ai_reactions": [
            true,
            true,
            true
          ],
          "payoffs": [
            1.0,
            1.0,
            -10.0
          ],
          "ai_withdraw_payoff": -10.0,
          "ai_guard_payoff": -12.0,
          "max_ai_gain_from_switching_regime": -2.0
        }
      ],
      "unilateral_gains": [
        [
          0.0,
          0.0,
          0.0
        ]
      ]
    },
    "intervention_not_credible": {
      "parameters": {
        "loss": 10,
        "guard_cost": 3.0,
        "intervention_cost": 12,
        "autonomy_cost": 1.0,
        "failed_attempt_payoff": -2.0,
        "peace_payoff": 5.0,
        "unilateral_gain": 8.0,
        "victim_payoff": 0.0,
        "mutual_conflict_payoff": 1.0
      },
      "equilibria": [
        {
          "regime": "I",
          "on_path_actions": [
            "W",
            "W"
          ],
          "human_strategy_1": [
            "W",
            "W"
          ],
          "human_strategy_2": [
            "W",
            "W"
          ],
          "ai_reactions": [
            false,
            false,
            false
          ],
          "payoffs": [
            1.0,
            1.0,
            -10.0
          ],
          "ai_withdraw_payoff": -10.0,
          "ai_guard_payoff": -13.0,
          "max_ai_gain_from_switching_regime": -3.0
        }
      ],
      "unilateral_gains": [
        [
          0.0,
          0.0,
          0.0
        ]
      ]
    },
    "humans_keep_their_own_peace": {
      "parameters": {
        "loss": 10,
        "guard_cost": 3.0,
        "intervention_cost": 2.0,
        "autonomy_cost": 1.0,
        "failed_attempt_payoff": -2.0,
        "peace_payoff": 5.0,
        "unilateral_gain": 4,
        "victim_payoff": 0.0,
        "mutual_conflict_payoff": -1
      },
      "equilibria": [
        {
          "regime": "I",
          "on_path_actions": [
            "P",
            "P"
          ],
          "human_strategy_1": [
            "P",
            "P"
          ],
          "human_strategy_2": [
            "P",
            "P"
          ],
          "ai_reactions": [
            true,
            true,
            true
          ],
          "payoffs": [
            5.0,
            5.0,
            -0.0
          ],
          "ai_withdraw_payoff": -0.0,
          "ai_guard_payoff": -3.0,
          "max_ai_gain_from_switching_regime": -3.0
        }
      ],
      "unilateral_gains": [
        [
          0.0,
          0.0,
          0.0
        ]
      ]
    },
    "oversight_cheaper_with_same_low_preservation_value": {
      "parameters": {
        "loss": 1,
        "guard_cost": 0.4,
        "intervention_cost": 0.2,
        "autonomy_cost": 1.0,
        "failed_attempt_payoff": -2.0,
        "peace_payoff": 5.0,
        "unilateral_gain": 8.0,
        "victim_payoff": 0.0,
        "mutual_conflict_payoff": 1.0
      },
      "equilibria": [
        {
          "regime": "S",
          "on_path_actions": [
            "P",
            "P"
          ],
          "human_strategy_1": [
            "W",
            "P"
          ],
          "human_strategy_2": [
            "W",
            "P"
          ],
          "ai_reactions": [
            true,
            true,
            true
          ],
          "payoffs": [
            4.0,
            4.0,
            -0.4
          ],
          "ai_withdraw_payoff": -1.0,
          "ai_guard_payoff": -0.4,
          "max_ai_gain_from_switching_regime": -0.6
        }
      ],
      "unilateral_gains": [
        [
          0.0,
          0.0,
          0.0
        ]
      ]
    }
  },
  "phase_map": {
    "points": 10000,
    "counts": {
      "I": 5240,
      "S": 4760,
      "mixed_or_boundary": 0
    },
    "meaning": "Parameter-space counts, NOT empirical scenario probabilities."
  }
}